This market segment focuses on the collaborative and interactive creation of speculative fiction settings, centered around the future and grounded in scientific accuracy, technological advancements, and decentralized governance. It emphasizes the integration of storytelling, media production, and immersive experiences to engage the public and drive innovation in global governance systems.

In Future World Building, a diverse community of creators, including writers, artists, legal experts, developers, and technologists, come together to construct narratives and scenarios that explore the possibilities of the future. These stories form the basis of a multimedia franchise spanning books, films, TV shows, and digital media, capturing the imagination of audiences.

Simultaneously, the franchise expands into interactive experiences, inviting users to explore and engage with the story's world in various ways, such as video games, metaverse platforms, or even physical immersive experiences like retreats, immersive theater, and live-action role-playing (LARP). These immersive settings provide a testing ground for decentralized governance structures and showcase their potential applications in real-life contexts.

The Future World Building approach serves as a catalyst for innovation and collaboration among those interested in global governance, fostering the creation and refinement of decentralized systems. The result is an evolving ecosystem of narratives, technologies, and communities that drive the development and adoption of new governance models, shaping the future of society.

Sub-Segments

  1. Interactive Storytelling: This sub-segment focuses on creating immersive storytelling experiences that engage users through various forms of media, such as virtual and augmented reality, interactive fiction, and other multimedia formats.
  2. Gaming and Virtual Worlds: This sub-segment revolves around the creation of video games and virtual worlds that allow users to explore and interact with future worlds built through collaborative efforts. These virtual worlds could exist within existing metaverse platforms or as standalone games.
  3. Futuristic Media Production: This sub-segment encompasses the creation of books, films, TV shows, and other media that feature future world-building concepts, using cutting-edge technology and innovative storytelling techniques to bring these concepts to life.
  4. Decentralized Governance Systems: This sub-segment is focused on the creation and testing of decentralized governance structures in simulated or real-world settings. This could include experiments with blockchain-based voting systems, decentralized decision-making platforms, or other forms of distributed governance.
  5. Educational and Professional Development: This sub-segment involves the use of future world-building concepts as a tool for educational and professional development. This could include workshops, training sessions, or even university courses that use the Future World Building approach to teach principles of decentralized governance and innovation.